Gamification in the Classroom Part 3

 GimKit

I might as well be GimKit's spokesperson because I can't say enough good things about it to anyone who wants to listen.  This is the last on this topic and so today I am going to give you a quick view of the various modes GimKit offers, but before I do, I want to mention what Keener (2017) concluded in her literature review concerning the effectiveness of game based learning.  Keener (2017) found that research demonstrates that video games are themeselves are learning machines.  Students learn throughout the game and improve skills through a gratifying experience that triggers the brain to release the pleasure causing drug of dopamine (Keener, 2017).  So my thoughts are why are some teachers against using the same pleasure causing intristically motivating learning platform of video games to teach content?  I am for anything that makes teaching what is usually considered a teeth pulling experience into one that students look forward to doing. 



The above is a great website to visit if you want to learn more about what you can do with GimKit. The page was excellently created by South Texas College (Gimkit, n.d.).


This video explains all the modes in a short amount of time, and short is always good when it comes to attention spans.

Hopefully, if nothing else, I have eased the minds of some and are now at least open to the idea of using game based learning in their classrooms. 

References

Bald Guy Sci. (2021). Every gimkit game mode EXPLAINED in one video!!! 2021 additions! Www.youtube.com. https://www.youtube.com/watch?v=wW3cGGNEITA

Gimkit. (n.d.). South Texas College. Retrieved November 25, 2021, from https://et.southtexascollege.edu/gimkit/

Keener, C. P. (2017). Game-based learning considerations for instructional designers. On the Horizon, 25(4), 235–241. https://doi.org/10.1108/oth-10-2016-0051

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